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Players can search the village for items and tools, interact with their town's residents, interact with special characters who pass through town, all the while paying of their debt to Tom Nook. The game opens up at this point, allowing the player to do as they please, be that paying off their debt or just fishing the days away. After being introduced to basic gameplay mechanics by running jobs for Tom Nook, he releases the player from his employ.
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Taking pity on the player, Tom allows them to take out a mortgage on a small house in town.
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Upon arriving in town, the player is saved from living on the streets with a little help from the local shop keep, Tom Nook. The game begins with the player's character riding a train into town, where they hope to start a new life. The Japanese version also received an updated re-release on June 27, 2003, titled Doubutsu no Mori e+, which included some localization changes from the overseas version, new villager interactions, and some additional features (including support for both the "SD Card Adapter" and the "Card eReader +" peripherals, the latter being released in-tandem with the game). The game's original release included a special edition 59-block memory card, as the game's save data takes up 57 blocks.Īs the Japanese version of the game was released shortly after the previous game, Nintendo offered a "data moving service" that allowed save data transfers for a short time.
#Gamecube animal crossing pc series
Animal Crossing (known in Japan as Doubutsu no Mori +) is a 3D top-down life-simulation game developed by Nintendo EAD and published by Nintendo for the GameCube in Japan on December 14, 2001, in North America on September 16, 2002, and in Europe on September 24, 2004.Īn enhanced port of the Nintendo 64 game Doubutsu no Mori (and the first in the series to be released worldwide), Animal Crossing adds a variety of new gameplay elements and improvements, including customizable clothing (with the new Able Sisters shop), a persistent real-time clock (using the GameCube hardware's internal clock), and support for Game Boy Advance connectivity (adding new features, such as using the e-Reader peripheral to scan real-life cards containing in-game items and designs).